Call of Duty 2 - 1.3 Patch!

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Drofder2004
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Call of Duty 2 - 1.3 Patch!

Post by Drofder2004 » June 8th, 2006, 2:07 pm

Last edited by Drofder2004 on June 8th, 2006, 4:35 pm, edited 1 time in total.
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Post by Nightmare » June 8th, 2006, 3:33 pm

I wonder what is going to be in this patch now...
Hopefully something better than just two new maps.
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Post by Drofder2004 » June 8th, 2006, 4:34 pm

Yep, its unlocked!!!
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Post by Nightmare » June 8th, 2006, 6:09 pm

ok, so I downloaded it, whats new?
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Post by Drofder2004 » June 8th, 2006, 8:20 pm

Nightmare wrote:ok, so I downloaded it, whats new?
Read the release notes ;)

--Updated gamestate (allows BIGGER and better mods [such as Swat])
--Fixed PB GUID problems (allows master ban list to grow)
--Fix a couple of issues in Harbor/Rhine (possibly 1 easy jump removed)
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Post by aicaramba » June 8th, 2006, 8:54 pm

Not very long after 1.2 ey..
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Post by Pedsdude » June 10th, 2006, 7:35 pm

No new maps then?
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Post by Pedsdude » June 10th, 2006, 7:41 pm

They should do tbh.
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Post by Nightmare » June 11th, 2006, 12:59 am

they could atleast added just one map and made the weapons better, and fix all the glitches as well.
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"Cause im the sexiest mapper ever...except for nm, that sexy man" - Soviet

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Post by Luke » June 11th, 2006, 1:48 am

Well at least they released this patch quite quick since the last one anyway..i'm sure there will be more patches/maps in future

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Post by Drofder2004 » June 11th, 2006, 2:27 am

Nightmare wrote:they could atleast added just one map and made the weapons better, and fix all the glitches as well.
Maps take time. Seriously until you actually LOOK at the detail of a map, you do not understand the effort that is put into these maps. I believe the maps that IW make take a minimum of 3 months...

Not only does a map take long to make but also testing the actual map, testing the scripting/gametypes + gameplay.

Weapons can be modified with mods, if you dontlike the weapons, find a realism server. The weapons are made to have an arcade feel, and CoD2 is an "arcade" game in terms of gameplay.

As for the Glitches, there are not many that critical (i have only seen 1 major glitch atm)
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Post by red_gee » June 11th, 2006, 5:01 am

On the 360 we have gotten four new maps, one that PC have gotten (Rhine), two single palyer mock ups (Laziness?) and one original, but way too small for PC gamers
And in July we are getting five more, one of which you guys have, rostuv (Excitment, not really, I have it on PC it will be okay)
But there is no reason why the PC couldn't have three of the maps they don't already have, except the one is too small
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Post by jumpz.coldfire » June 16th, 2006, 9:10 am

I copied a map from my 1.2 patch so I can play a cod 1.3 server and a cod 1.2 server very usefull...because some servers dont have 1.3 yet... :wink:

Cold 8)

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