Auto kick killer v1.4 beta

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Pedsdude
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Post by Pedsdude » August 6th, 2005, 2:46 pm

lol koekie, all in the name of good will ;) Renamed myself to I_am_not_a_pathetic_jumper_killer :D

Unfortunate nothing can be done about the problem - I guess it is still however better than people just knocking each other off platforms all the time.
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Post by GoatFarmer » August 6th, 2005, 8:49 pm

leveller,

can u try adding in ur mod that when someone is in one place for so long like 30 sec it automatically spawns him back to the beginning.

and is it possible to make it where nades cant hurts other ppl but it can still hurts you so you can still do nade jumps...

Thanks.

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Post by leveller » August 7th, 2005, 1:16 pm

For the first question there is an simple answer see my previouse message -----^

the answer to your second question is, its done :lol:

/////////////////////////////////
// death match friendlyfire //
/////////////////////////////////
//
// if you set scr_lev_friendlyfire "dm"
//
// then friendlyfire is the same as with tdm
//
// so dont forget to set "scr_friendlyfire" to the right number


//Not bothered by any form of knowlege, I stick my screwdriver in to anything

[~Leveller~]

http://www.sidecar-productions.nl/jump- ... r_v1.5.zip

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Drofder2004
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Post by Drofder2004 » August 7th, 2005, 1:18 pm

Leveller = New God for CoD...

/me bows down to the almighty scripter ;)

Well Played Leveller :D
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Post by Grom » August 7th, 2005, 2:23 pm

Here's another thing to fix Leveller, if you can.

You can actually save a position when you are spectator, and then spawn on it, when you actually playing.

Then people can finish the map in seconds, which is not so fun. Ruins the fun in jump-servers, so actually, it's a quite big bug. :?

Btw, great work Leveller :D

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Post by leveller » August 7th, 2005, 3:17 pm

Fixed :lol:

[~Leveller~]

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Post by Luke » August 7th, 2005, 3:25 pm

great :) , is it fixed for 1.5 or all versions?

tested 1.5, and problem fixed - good work leveller

another edit - there is strange problem with the nades, they are too powerful...i tried replacing them with the standard nades in cod, and for the first nade jump attempt it was normal, but every nade jump after that they just killed me instantly and others on the server noticed it too :?

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Post by GoatFarmer » August 9th, 2005, 4:42 pm

I'm haveing the same problem on my server with the nades...

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Post by leveller » August 9th, 2005, 6:37 pm

I finaly found it, and it was soooo simple, i forgot one word in the dm file -----> else :cry:

The file triggered the damage that had to be done, but it called it 2 times becouse i forgot one litle word,

so instead of getting hurt 1 time you got it 2 times Sorry.

But its fixed, i updated the file on my site, so you only have to dl the new one, same old link

[~Leveller~]

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Grom
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Post by Grom » August 9th, 2005, 7:51 pm

Nice work Leveller :D

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Post by |-ERS-|Pvt.^Dwarf » August 11th, 2005, 6:09 am

I've just added an anti-blocking feature to the mod, if someone stays in the same spot for too long they are blown up and kicked to spectator. After a specified amount of warnings the blocker is kicked to spectator and his saved position is lost.

//Enable Anti-blocking (0 = off, 1 = on)
set scr_dwa_block "1"

//Max times for player to be warned before losing their saved position
set scr_dwa_block_max "3"

// Max allowed stationary time in seconds. (0 = turns function off)
set awe_anticamp_time "45"


I dont want to post the file until Leveller has a chance to look at it considering this is his mod.

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Post by MuRpHy* » August 11th, 2005, 6:48 am

:P very nice work man.. i like that :D
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Post by leveller » August 11th, 2005, 3:25 pm

I got the mail from dwarf, and send him almost the same reply as i wrote in my previouse message,
down below i qoute my prev message.

after reading that, and you still think that such a function is a good idea,
than i surgest to allot of the jumpers in cod jump country,

you better not try to jump Bitch, dont do milestone, dont think of doing jm_zaitsev
and dont even bother to enter railyard_jump_ultra, becouse you get punnished even b4 you get to you second jump.

maybe you can try ("no offence to the makers") jm_crispy, peds_puzzle mp_hochhause, cj_wolfjump.
that are a few of the maps where you can get away from your spot in time, without punishment.

[~Leveller~]

/*

whell, i have been trying multiple things and options, and came up with one answer.

Damn it can't be done.

a program can never interpret a guy's intention.

(1) it could be, he blockes on purpose
(2) it could be, that he's a bad jumper and can't get away from his spot.

in any case he would be punished,

and if nr (2) is the case, the poor fellow gets punished for being a bad jumper,
and that may never be the reason.

so this probably will be a persistent problem, as long a there are jerks around to spoil the fun.

*/

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Post by Neon » August 11th, 2005, 3:37 pm

mp_hochhause,
hochhaus!! i h8 tht map, i hav never been able to do tht fucking ladder jump near the start :evil:

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Post by GoatFarmer » August 25th, 2005, 9:46 pm

Leveller,

I was just wondering if u can add in a radom map rotation in ur auto kick killer mod...
its just a ideal it would be great if it can be done.

Thanks

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