Multiple skyboxes?

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crazypanzer
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Multiple skyboxes?

Post by crazypanzer » September 14th, 2010, 3:22 am

Currently I am working on a jump map and am almost done with it, and for an idea for my next jump map I was going to create multiple skyboxes, essentially two or more seperate sky textured boxes, is it possible that this could be conceivable? I've tested it out and it gave me a multiple sky shader error. But I was just lookign for some input, if anyone knows how i can make this work or not. If it's possible to make it where more than one sky shader is available for use please let me know.
[22:33] CP/vigil-Priapus/ps||cp: found a forum with people having similar problems
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Soviet
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Re: Multiple skyboxes?

Post by Soviet » September 14th, 2010, 3:35 am

It won't work with 2 literal skyboxes. The only way it would somewhat work is if you made several normal textures out of skybox textures and then textured a cube. It would probably look pretty terrible, though, as I doubt non-skybox textures would in any way look realistic.

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Drofder2004
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Re: Multiple skyboxes?

Post by Drofder2004 » September 14th, 2010, 12:18 pm

A skybox is designed to always look like sky, no matter how close you set it in radiant, whether its 64x64 or 1024x1024 in size. So if you ahve two skyboxes, technically you would cause fighting textures in the sky...
So, no, it will always throw an error to prevent this.

Without the shader that produces the sky effect, you are left with a basic 2D image placed on a surface... which as said will look terrible.
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Re: Multiple skyboxes?

Post by BatterY » September 14th, 2010, 1:31 pm

If a cube looks terrible, what would a textured sphere look like? :roll:

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Re: Multiple skyboxes?

Post by Pedsdude » September 14th, 2010, 3:30 pm

Just as bad and obviously not a sky. Not to mention complicated to map.
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Re: Multiple skyboxes?

Post by Drofder2004 » September 14th, 2010, 6:21 pm

There is no such thing as a perfect sphere in CoD without use of mdoelling. Spheres are just a colelction of flat surfaces... so it would look terrible and getting a texture to look normal on a cube is going to take some amazing texture work...
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crazypanzer
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Re: Multiple skyboxes?

Post by crazypanzer » September 15th, 2010, 12:04 am

Alright, thanks for your help everyone, i'll just go with plan B then.
[22:33] CP/vigil-Priapus/ps||cp: found a forum with people having similar problems
[22:33] CP/vigil-Priapus/ps||cp: still in task manager?
[22:33] CP/vigil-Priapus/ps||cp: processes tab?
[22:33] CP/vigil-Priapus/ps||cp: damn you cod.....i'm prefiring questions

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