[COD4] Oldschool mp_Jump_masterz

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XeloX
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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 23rd, 2010, 4:51 pm

btw, its not really a maze anyway, its more like an invisible path you need to follow.
Keep that in mind and its pretty easy to do
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Re: [COD4] Oldschool mp_Jump_masterz

Post by waywaaaard » February 23rd, 2010, 5:20 pm

Yep let them find the digits on the map the good thing is you can randomize this.
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Re: [COD4] Oldschool mp_Jump_masterz

Post by CX gamer » February 23rd, 2010, 9:18 pm

XeloX wrote:ask me and you will get the code, but i wanna keep this private
I'm sorry about my previous post. I was more interested in the script you used to make the pad, not the actual code. :)
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Opel » February 24th, 2010, 5:13 pm

CX gamer wrote:
XeloX wrote:ask me and you will get the code, but i wanna keep this private
I'm sorry about my previous post. I was more interested in the script you used to make the pad, not the actual code. :)

Nightmare made a tutorial how to make one in the cod mapping tutorials section.

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Re: [COD4] Oldschool mp_Jump_masterz

Post by Mooselflies » February 24th, 2010, 7:57 pm

the search on the forums might come in handy :wink:

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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » February 24th, 2010, 9:33 pm

if you need assistance with doing any scripting i'd be more then happy to help fellow mappers, it took me a long time to figure out!
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Re: [COD4] Oldschool mp_Jump_masterz

Post by CX gamer » February 24th, 2010, 9:37 pm

liam wrote:
CX gamer wrote:
XeloX wrote:ask me and you will get the code, but i wanna keep this private
I'm sorry about my previous post. I was more interested in the script you used to make the pad, not the actual code. :)

Nightmare made a tutorial how to make one in the cod mapping tutorials section.
Oh right I'm sorry... :(
I'm planning to do all scripting when my base map is finished, so I haven't looked yet...
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Nightmare » March 4th, 2010, 7:31 pm

CX gamer wrote:
liam wrote:
CX gamer wrote: I'm sorry about my previous post. I was more interested in the script you used to make the pad, not the actual code. :)

Nightmare made a tutorial how to make one in the cod mapping tutorials section.
Oh right I'm sorry... :(
I'm planning to do all scripting when my base map is finished, so I haven't looked yet...
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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » March 11th, 2010, 2:26 pm

Just a little update

Changelog :

1.Fixed some bugs and glitches.

2.Added the numbers for the secret room throughout the level, they appear in order so the first number(s) is/are the first in the code. Code is 8 digits long.
Yes i do listen to you guys! ;)

3.Removed old picture in the secret room as it was 18+

4.Fixed the lighting, green dots no longer show.

5.Added weapon spawns to the secret room.

Thats about it, v1.2 here we go!
oh and the invisible labyrinth will stay.. sorry but yeah :D its quite easy once you figure out that when you fall down you need to go a different direction -_-



Download :

http://www.demonhacks.com/mp_jump_masterz.rar


Greetings,

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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » March 11th, 2010, 3:25 pm

[sarcasm]

Yay invisible mases are great, the simple idea of being in a maze where you CAN'T see the walls is simply groundbreaking. Good job on including it!

[/sarcasm]
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Re: [COD4] Oldschool mp_Jump_masterz

Post by XeloX » March 11th, 2010, 3:30 pm

CJ Spammer!.. i see how you got your title..

Anyways its not a maze, there are no walls and its one path...
Just follow it and you will get to the finish.. jeez..

ah well just try it
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » March 11th, 2010, 3:37 pm

Then it's not a maze, it's a path. -.-'

Also, how was that spamming, I am only giving you my opinion on it by sarcastially remarking that invisible mazes are frustrating.
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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Re: [COD4] Oldschool mp_Jump_masterz

Post by [SoE]_Zaitsev » March 11th, 2010, 5:04 pm

It's not really frustrating, but more annoying.

Anyway, it's his map and if the maze is in it, so be it.
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Re: [COD4] Oldschool mp_Jump_masterz

Post by Hoogie » March 11th, 2010, 5:51 pm

Make your own map if you don't like the ones that are out now :?
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[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: [COD4] Oldschool mp_Jump_masterz

Post by Rezil » March 11th, 2010, 6:19 pm

Hoogie wrote:Make your own map if you don't like the ones that are out now :?
You talkin to me? :O
Drofder2004: Drofder's rules for reviewing a map
[...]
#5 If your name is Rezil, minimum 5/5.
---
<LT>YosemiteSam[NL]:
I heard somewhere that the best way to start is juggling 2 balls with one hand, so you will get a feel for it.

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