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Right click on the grid, and select Misc > prefabs.
Close the file browser that appears.
With the red box (undefined entity), press spacebar twice to paste another two.
Now you have 3 seperate undefined enities,
Select one of the red boxes..
..Double click key N.
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Creating the Case Bomb ~ bomb which you pickup.
Give the first box the following keys and values.
Code: Select all
Key: model
Value: prefabs/mp/sd_bomb.map
(attackers are defined by the spawn points)
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Creating Bomb zone A ~ area where you plant bomb A.
Give the second box the following keys and values.
Code: Select all
Key: model
Value: prefabs/mp/sd_bombzone_nuke_a.map
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Creating Bomb zone B ~ area where you plant bomb B.
Give the second box the following keys and values.
Code: Select all
Key: model
Value: prefabs/mp/sd_bombzone_nuke_b.map
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Create your GSC file!
If you haven't already got a .GSC file, here's where you make one.
Go to your Desktop.
Create a text file and open it up..
..copy and paste the following:
Code: Select all
main()
{
maps\mp\_load::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_shipment");
//setExpFog(500, 3500, .5, 0.5, 0.45, 0);
ambientPlay("ambient_middleeast_ext");
//VisionSetNaked( "mp_vacant" );
game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
setdvar( "r_specularcolorscale", "1" );
setdvar("r_glowbloomintensity0",".1");
setdvar("r_glowbloomintensity1",".1");
setdvar("r_glowskybleedintensity0",".1");
setdvar("compassmaxrange","1500");
}
If you want to switch the race / team, which attack or defend..
..swap the information around in this part of the .GSC file:
Code: Select all
game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "axis";
game["defenders"] = "allies";
Place that file in the following folder:
Code: Select all
Call of Duty 4 Root Folder/raw/maps/mp/