CoD:WAW patch 1.4

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IrishStorm
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CoD:WAW patch 1.4

Post by IrishStorm » April 10th, 2009, 2:40 am

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The President
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Re: CoD:WAW patch 1.4

Post by The President » April 10th, 2009, 2:50 am

http://www.fileshack.com/file_download.x/14087#


Fast download 8).
Dunno if I'm gonna bother playing it tbh, hate the game now.

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BlueDamselfly
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Re: CoD:WAW patch 1.4

Post by BlueDamselfly » April 10th, 2009, 2:53 am

* 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
* Improved spawning logic.
* Auto balancing improvements. Players are no longer auto balanced while completing objectives.
* Mods: IWD’s can be placed in the usermaps folder.
* Mods: Hold Breath / Sprint functions as intended.
* Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
* Fixed lag caused by shooting at tanks.
* All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
* Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
* Martyrdom no longer causes direct impact deaths in Hardcore modes.
* “Bayonet jumping” has been disabled.
yay 3 new maps wohoo, cant wait to play them.
but well all of u hate codwaw so anyway...
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Infinite
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Re: CoD:WAW patch 1.4

Post by Infinite » April 10th, 2009, 3:17 am

BlueDamselfly wrote:
* 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
* Improved spawning logic.
* Auto balancing improvements. Players are no longer auto balanced while completing objectives.
* Mods: IWD’s can be placed in the usermaps folder.
* Mods: Hold Breath / Sprint functions as intended.
* Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
* Fixed lag caused by shooting at tanks.
* All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
* Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
* Martyrdom no longer causes direct impact deaths in Hardcore modes.
* “Bayonet jumping” has been disabled.
yay 3 new maps wohoo, cant wait to play them.
but well all of u hate codwaw so anyway...
bouncing fixed, added in a function which removes the ability to use a rifle grenade in SnD for the first 15 seconds (If people want to spam Rifle Grenades, they should be able to do it in SnD or what even gametype even if I personally don't like it), Spawn logic "improved" (meaning they probably fucked it up even more), no more messing around with people in SnD and killing them while defusing and everyone else is dead, new maps have advertising saying "brought to you by treyarch", and the list goes on.

And the make it all better, look at my sig and what happened to pres right when he started waw to see the patch.
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Re: CoD:WAW patch 1.4

Post by Pedsdude » April 10th, 2009, 3:22 am

Downloading, bouncing fixed, you can no longer deny that it's a crap game, Damsel!
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Re: CoD:WAW patch 1.4

Post by BlueDamselfly » April 10th, 2009, 3:23 am

@Infi:
Thecnically, you re not pres so you may have your own thought about this.
but well you got one anyway so since all my posts are gonna edited not gonna talk about codwaw.
but anyway, the point of a game is not to abuse its map, its to play on it therefore its a normal goal for the developpers to fix issues related to it. but well ye, we ll miss bouncing ...
anyway, you don't have to dl those patches, you didnt have to buy the game, etc etc, so well enjoy your codwaw or either go back to cod4 until mw2 arrives.

@Peds, Yes i do, but cant do it on forum!
also, cod1/cod2 didnt have bouncing and those werent crap games ;)
Last edited by BlueDamselfly on April 10th, 2009, 3:28 am, edited 1 time in total.
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[18:43] The President: how gay is that
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Re: CoD:WAW patch 1.4

Post by Infinite » April 10th, 2009, 3:28 am

BlueDamselfly wrote:@Infi:
Thecnically, you re not pres so you may have your own thought about this.
but well you got one anyway so since all my posts are gonna edited not gonna talk about codwaw.
but anyway, the point of a game is not to abuse its map, its to play on it therefore its a normal goal for the developpers to fix issues related to it. but well ye, we ll miss bouncing ...
anyway, you don't have to dl those patches, you didnt have to buy the game, etc etc, so well enjoy your codwaw or either go back to cod4 until mw2 arrives.

@Peds, Yes i do, but cant do it on forum!
or I could play cod2 until mw2 arrives, then everyone wins.
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"The beauty of a living thing is not the atoms that go into it, but the way those atoms are put together."
"A still more glorious dawn awaits- not a sun rise, but a galaxy rise. A morning filled with four hundred billion suns: the rising of The Milky Way." - Carl Sagan

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[15:19] _MattyTÒ£eFarmer_: u r smarter than me

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Re: CoD:WAW patch 1.4

Post by Soviet » April 10th, 2009, 3:31 am

definitely not worth downloading, especially considering the .exe is probably going to be about 50mb. That's 50mb of a good game I won't be able to have on my computer...

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Re: CoD:WAW patch 1.4

Post by Pedsdude » April 10th, 2009, 3:42 am

Soviet wrote:definitely not worth downloading, especially considering the .exe is probably going to be about 50mb. That's 50mb of a good game I won't be able to have on my computer...
500mb!
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Re: CoD:WAW patch 1.4

Post by Berlinboy6329 » April 10th, 2009, 7:43 am

So no bouncing...Then I mustn't install it until i finish the jump moive...Isn't it possible to install only the maps? :)

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Re: CoD:WAW patch 1.4

Post by matt101harris » April 10th, 2009, 9:42 am

omg bounceing fixed that will mean 1 thing.... cod6 hmmm wat will they do tere :( i blame dan for finding the command :D lol jk dw dan <3. But i bet bounceing gets fixe on cod6 :(. I thought cod WaW couldnt get any worse :shock:
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Re: CoD:WAW patch 1.4

Post by JDogg » April 10th, 2009, 9:57 am

Looking forward to that new zombie map.
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Re: CoD:WAW patch 1.4

Post by [SoE]_Zaitsev » April 10th, 2009, 11:37 am

I don't get it. Why telling that Bayonet Jumping has been fixed but not bouncing ?
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Re: CoD:WAW patch 1.4

Post by [SoE]_Zaitsev » April 10th, 2009, 1:01 pm

Seems the maps are heavily proteced. On Nightfall for example there's an invisible wall on the second second floor of all buildings which means you can't go high at all.

EDIT: It's confirmed, bouncing is pretty much fixed. You still fly somewhat in the sky. I still managed to do that Airfield bounce onto the wall.

Also I quickly checked out another fast Cliffside bounce... They placed an invisible wall there which you can actually walk on, might be possible to stack on it. Ah well, CoD5 is failing even more for us now. Can hardly do anything apart of stacking. Will probably get fixed too, lol.
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Re: CoD:WAW patch 1.4

Post by Soviet » April 10th, 2009, 2:31 pm

Really, this just makes me wonder about IW. Treyarch is determined to stop jumping at every possible instance. I think it's safe to say Infinity Ward could have stopped bouncing if they wanted to, they created the engine (and they're better developers), so they obviously would know how to do it before Treyarch. IW also tends to leave possible jumps alone, even when releasing new patches. It makes you wonder why IW decided not to fix this stuff.

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