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[SoE]_Zaitsev
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Post by [SoE]_Zaitsev » August 14th, 2007, 6:06 pm

Nice one :)
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aicaramba
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Post by aicaramba » August 14th, 2007, 8:55 pm

Nice.. the jump maps kept getting nicer and nicer (especially compared to early cod1 maps), and now we've reached custom models ;)
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Post by Pedsdude » August 14th, 2007, 11:29 pm

It's evolution for you ;)
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Coontang
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Post by Coontang » August 15th, 2007, 11:21 am

aicaramba wrote:Nice.. the jump maps kept getting nicer and nicer (especially compared to early cod1 maps), and now we've reached custom models ;)
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Post by Luke » August 15th, 2007, 2:42 pm

You can use any program that will save/export to OBJ if you use it with the OBJ to XMODEL converter. Link posted in the new forum.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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Post by waywaaaard » August 15th, 2007, 3:12 pm

nah u can't
c4d doesn't use the normal obj u have to make your own material and change it in the model_export file
and I think there are some issues with 3ds max
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Post by Luke » August 15th, 2007, 3:36 pm

Lev!athan wrote: u have to make your own material and change it in the model_export file
Don't you usually have to make your own material? I often edit the material names in the model_export file anyway, no biggie.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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waywaaaard
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Post by waywaaaard » August 15th, 2007, 4:11 pm

yeah but if u have diffrent material and u have got only material

Code: Select all

//////////////////////////////////////////////////////////////////////////////////////////
// Beginning MATERIALS
//////////////////////////////////////////////////////////////////////////////////////////

NUMMATERIALS 1

MATERIAL 0 "FakeMaterial" "FakeMaterial" "FakeMaterial.jpg"
COLOR 0.500000 0.500000 0.500000 1.000000
TRANSPARENCY 0.000000 0.000000 0.000000 1.000000
AMBIENTCOLOR 0.000000 0.000000 0.000000 1.000000
INCANDESCENCE 0.000000 0.000000 0.000000 1.000000
COEFFS 0.800000 0.000000
GLOW 0.000000 0
REFRACTIVE 6 1.000000
SPECULARCOLOR -1.000000 -1.000000 -1.000000 1.000000
REFLECTIVECOLOR -1.000000 -1.000000 -1.000000 1.000000
REFLECTIVE -1 -1.000000
BLINN -1.000000 -1.000000
PHONG -1.000000


//////////////////////////////////////////////////////////////////////////////////////////
// End MATERIALS
//////////////////////////////////////////////////////////////////////////////////////////
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Luke
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Post by Luke » August 15th, 2007, 4:34 pm

Not quite sure what you mean, but you only have to make sure the first name in between the first set of brackets "FakeMaterial" is the same name as the material in your images and materials folder, else asset manager won't find them.
Watch this before posting a question: http://www.albinoblacksheep.com/flash/posting.php

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