CoDJumper.com Zombie Mod

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Pedsdude
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CoDJumper.com Zombie Mod

Post by Pedsdude » June 14th, 2010, 8:23 pm

As part of a trial, we've decided to host an official CoDJumper.com Zombie Mod server!

The mod is the idea of Lancast, with _DanTheMan_ doing the vast majority of coding, and JuMPZoR kindly donating the server.

The IP address is 217.163.26.104:28960

Please check it out and leave any feedback in this topic (bearing in mind it's in a beta stage!).
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ConnoR
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Re: CoDJumper.com Zombie Mod

Post by ConnoR » June 14th, 2010, 8:29 pm

Hmm i joined it and its already stuck on pipeline.... and playing the yogi bear song...kinda freaky
Edit: Nevermind its working now
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Re: CoDJumper.com Zombie Mod

Post by F |Madness| U » June 14th, 2010, 9:12 pm

ConnoR wrote:Hmm i joined it and its already stuck on pipeline.... and playing the yogi bear song...kinda freaky
Edit: Nevermind its working now
I lul'd
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Re: CoDJumper.com Zombie Mod

Post by MORGOTH » June 14th, 2010, 11:34 pm

what's new in this zombie mod from the first made by seven?
i just entered to see how it was, lancast said me noob (dunno why) and he and dan quitted lol...

i can't se differences from the first zombie mod made by seven for now...

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Re: CoDJumper.com Zombie Mod

Post by Lancast » June 15th, 2010, 12:24 am

Lawl, I think you got me confused with someone, I don't call people noobs(expect dan). There is a huge difference in this mod, there are many scripts done by DanTheMan(All the scripts aren't fully done yet, it says that the server is in "Beta Stage"). I'll create a big topic explaining this mod, the scripts, the rules and other things. This isn't a normal zombie mod, this is a glitching zombie mod with equal chances for zombies to get hunters even when they are glitching, this will be really fun, stay tuned.

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Re: CoDJumper.com Zombie Mod

Post by Pedsdude » June 15th, 2010, 1:56 am

In summary:

- If you try elevators, you get pushed away.
- If you get onto glitch roofs, you can't kill zombies unless they're also in that glitch roof area.
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Re: CoDJumper.com Zombie Mod

Post by Lancast » June 15th, 2010, 3:15 am

All the info about this mod:
viewtopic.php?f=12&t=11943

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Re: CoDJumper.com Zombie Mod

Post by MORGOTH » June 15th, 2010, 9:27 am

so this is great! GJ

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Re: CoDJumper.com Zombie Mod

Post by Pedsdude » June 21st, 2010, 3:31 am

Well, unfortunately it seems that the idea didn't work - the server was empty pretty much all of the time.

For those who want the mod, it is available for download here:
http://www.codjumper.com/files/mods/cj_zomv5.zip

The server that was running the mod is now a jump server and will be replacing #9.

If anyone would like to host a zombie server then feel free to do so and post your server IP in this topic!
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MORGOTH
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Re: CoDJumper.com Zombie Mod

Post by MORGOTH » June 21st, 2010, 1:11 pm

is there any particular config command that this mod needs for the server cfg?

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Re: CoDJumper.com Zombie Mod

Post by Pedsdude » June 21st, 2010, 7:40 pm

Not that I'm aware of - I think you simply need to make sure you load it in 'zom' gametype.
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Re: CoDJumper.com Zombie Mod

Post by JuMPZoR » June 21st, 2010, 11:27 pm

Sorry it didn't work out guys, we tried to make it work.
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Re: CoDJumper.com Zombie Mod

Post by Hoogie » June 21st, 2010, 11:31 pm

I got a idea. Make a parkour of like 2min jumps and the one that gets there first gets a weapon so he can kill the rest. Sort of a battle who makes the jumps first.
-=[[CoDJumper.com Movies]]=-
[[Ambush]] || [[Backlot]] || [[Bloc]] || [[Bog]] || [[Broadcast]] || [[Chinatown]] || [[Countdown]]
[[Crash]] || [[Creek]] || [[Crossfire]] || [[District]] || [[Downpour]] || [[Killhouse]] || [[Overgrown]]
[[Pipeline]] || [[Shipment & Wetwork]] || [[Showdown]] || [[Strike]] || [[Vacant]]


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Re: CoDJumper.com Zombie Mod

Post by MORGOTH » August 23rd, 2010, 6:22 pm

any news about the codjumper zombie mod that dan was working on?

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Re: CoDJumper.com Zombie Mod

Post by Drofder2004 » August 23rd, 2010, 7:25 pm

To my knowledge, the interest was very minimal and therefore scrapped.
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