Updated CoD4Jumper Mod

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Drofder2004
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Updated CoD4Jumper Mod

Post by Drofder2004 » December 20th, 2009, 4:33 am

Received a request from Lancast to add a third save option and a thirdperson option.

New Menu Option
Graphics < Third Person [On/Off]

New Save/Load Methods
Melee +> Shoot (Hold for 1 second)
Use +> Shoot (Hold for 1 second)
[Saved and load messages will appear when 1 second is up]

New Bindables:
/openscriptmenu <menu> <response>

<menu> = cj
<response> = save3, load3

<menu> = graphics
<response> = thirdperson_on, thirdperson_off, angle_cw, angle_ccw, angle_reset, range_add, range_minus, range_reset

Example:
/bind + "openscriptmenu graphics range_add"
/bind - "openscriptmenu graphics range_minus"

To rotate and move range of thirdperson, you must use the binds above.
angle_cw and angle_ccw will rotate 10 degrees clockwise and counter-clockwise
range_add and range_minus will move forward and backwards by 32 units
angle_reset and range_reset will revert to default

Those of you who RUN servers download and replace original files.
Do not update as a client, unless the server you use does not allow downloads.
codjumper_20_12_09.rar
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Re: Updated CoD4Jumper Mod

Post by Lancast » December 20th, 2009, 5:01 am

Awesome, thanks!

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Re: Updated CoD4Jumper Mod

Post by BlueDamselfly » December 20th, 2009, 5:31 am

Might be fun to jump in third person, good work :)
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Re: Updated CoD4Jumper Mod

Post by Lancast » December 20th, 2009, 6:26 am

Mod already running on Codjumper #9 193.47.83.175:28930 , its really great. There are also few more changes, the font is smaller(looks better), and the mini menu with "save,load,suicide" its at left top corner. Great update!

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Re: Updated CoD4Jumper Mod

Post by Infinite » December 20th, 2009, 7:08 am

Lancast wrote:Awesome, thanks!
This.
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Re: Updated CoD4Jumper Mod

Post by The Titan » December 20th, 2009, 10:22 am

i tried the thirdperson view on jumping, is very difficult :o

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Re: Updated CoD4Jumper Mod

Post by Rezil » December 20th, 2009, 11:06 am

Very nice Drofder. :)
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Re: Updated CoD4Jumper Mod

Post by Azabael » December 20th, 2009, 12:13 pm

Drofder, you animal. :)
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Re: Updated CoD4Jumper Mod

Post by [SoE]_Zaitsev » December 20th, 2009, 2:05 pm

The Titan wrote:i tried the thirdperson view on jumping, is very difficult :o
Quite a lot of times I actually wished I had 3d person though because some stacks are pretty difficult without.
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Re: Updated CoD4Jumper Mod

Post by Pedsdude » December 20th, 2009, 6:42 pm

Indeed, I wasn't expecting another mod update lol. Good work :)
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Re: Updated CoD4Jumper Mod

Post by Drofder2004 » December 20th, 2009, 10:04 pm

A lot of the minor changes were in production before MW2 (such as the hud propositioning) but I didn't want to release. There may also be some features in there I cannot remember coding :P

The changes made took no more than 2 hours to add on, so I didn't mind quickly adding it.
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Re: Updated CoD4Jumper Mod

Post by Pedsdude » December 20th, 2009, 10:24 pm

Did you fix being unable to see who calls votes?
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Re: Updated CoD4Jumper Mod

Post by [SoE]_Zaitsev » December 20th, 2009, 10:53 pm

What's that ? I thought you could always see it.
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Re: Updated CoD4Jumper Mod

Post by Pedsdude » December 20th, 2009, 11:52 pm

I've never been able to see it (or at least, I've never noticed it).
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Re: Updated CoD4Jumper Mod

Post by Drofder2004 » December 21st, 2009, 1:35 am

No, unless I did it a while ago and forgot...

(will add a note to file to remind me for next time).
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