Search found 2421 matches
- October 4th, 2009, 5:08 am
- Forum: General Chat
- Topic: Help with signature again ;[
- Replies: 14
- Views: 1299
Re: Help with signature again ;[
Getting tired of this... [img]http://img132.imageshack.us/img132/3127/94653865.png[/img] [img]http://img30.imageshack.us/img30/5065/7851v.jpg[/img] JDogg, use if you want to type something without worrying about the forum automatically formatting it. Person with the name I will not pronounce, copy a...
- September 19th, 2009, 11:46 pm
- Forum: General Chat
- Topic: Roger Federer amazing shot
- Replies: 16
- Views: 1990
Re: Roger Federer amazing shot
I find this shot to be better.
- September 19th, 2009, 11:17 pm
- Forum: CoD Mapping Help
- Topic: elevator with rotating hatches
- Replies: 3
- Views: 1553
Re: elevator with rotating hatches
I simplified your code a bit, in the process I also made the script a lot more flexible. You can now have an unlimited amount of floors without having to modify anything within the script, with the exception of the variable "level.floors". main() { level.eleFloor = 1; level.eleIsMoving = f...
- September 6th, 2009, 6:41 am
- Forum: Other Games
- Topic: Assassin's Creed II !!
- Replies: 13
- Views: 1814
Re: Assassin's Creed II !!
Of course it will be coming out for PC.
Definite buy for me.
Definite buy for me.
- September 3rd, 2009, 6:20 pm
- Forum: CoD Mapping Help
- Topic: If Somebody is Touching Trigger.
- Replies: 1
- Views: 888
Re: If Somebody is Touching Trigger.
Here you go: main() { maps\mp\_load::main(); getent("triggerCheck","targetname") thread triggerCheck(); } triggerCheck() { while(1) { self waittill("trigger", other); while(other isTouching(self)) wait 1; thread resetStuff(); wait 0.1; } } resetStuff() { //Reset Stuff H...
- September 3rd, 2009, 5:47 pm
- Forum: CoD Mapping Help
- Topic: Moveable Triggers (Using linkto )
- Replies: 5
- Views: 1391
Re: Moveable Triggers (Using linkto )
This should work. bloods_puzzle_safety_door1() { door = getent ("safety_barrier3","targetname"); trigger = getent ("understand_trig","targetname"); trigger enableLinkTo(); trigger linkto(door); while(1) { trigger waittill ("trigger"); door moveZ (-20...
- August 26th, 2009, 4:18 am
- Forum: CoDJumper Chat
- Topic: Call of Duty 1 Server Shutting Down
- Replies: 8
- Views: 1058
Re: Call of Duty 1 Server Shutting Down
Sorry to hear about your decision 9mm, it truly was a great server. I really must thank you the most for actually hosting all my beta testing on your server. I wouldn't be at the point I am without you, so from the bottom of my heart, I deeply thank you for you and your server. Don't be a stranger, ...
- August 22nd, 2009, 10:56 pm
- Forum: CoD Mapping Help
- Topic: Easy Breakable Glass / Wood
- Replies: 8
- Views: 2759
Re: Easy Breakable Glass / Wood
main(){ maps\mp\_load::main(); window = getEntArray("window","targetname"); windowTrig = getEntArray("windowTrigger","targetname"); windowDamaged = getEntArray("windowDestroyModel","targetname"); for(i=0;i<window.size;i++) windowTrig[i] th...
- August 16th, 2009, 10:40 pm
- Forum: General Chat
- Topic: World Freerun Championships '09
- Replies: 7
- Views: 637
Re: World Freerun Championships '09
Currently BBC iPlayer TV programmes are available to play in the UK only, but all BBC iPlayer Radio programmes are available to you.
- August 16th, 2009, 7:36 pm
- Forum: General Chat
- Topic: Post your Desktop! **WARNING - HUGE IMAGE FILES**
- Replies: 26
- Views: 4284
Re: Post your Desktop! **WARNING - HUGE IMAGE FILES**
I decided to show all four of my desktops, which are all running simultaneously.
Go Linux.
Go Linux.
- August 15th, 2009, 11:56 pm
- Forum: General Chat
- Topic: Rice Krispies
- Replies: 3
- Views: 508
NM_Four
While this isn't going to be a jump map, I thought I'd let you guys know about it.
Here are some in progress pictures.
Here are some in progress pictures.
- August 13th, 2009, 5:15 pm
- Forum: CoD2 Mapping Help
- Topic: Printing end to map
- Replies: 8
- Views: 1892
Re: Printing end to map
If you only want it once. finished_map() { trigger = getent("endtrigger","targetname"); while (1) { trigger waittill("trigger",user); if(!isDefined(user.finished)) iprintlnbold("^3C^9ongratulation^3, N^9ice ^3j^9ob^3, m^9an^3! ^3"); user.finished = true; wait ...
- August 13th, 2009, 4:55 pm
- Forum: CoD2 Mapping Help
- Topic: Printing end to map
- Replies: 8
- Views: 1892
Re: Printing end to map
...
Or:
Or:
Code: Select all
finished_map()
{
trigger = getent("endtrigger","targetname");
while (1)
{
trigger waittill("trigger",user);
iprintlnbold("^3C^9ongratulation^3, N^9ice ^3j^9ob^3, m^9an^3! ^3");
wait 3;
}
}
- August 3rd, 2009, 9:56 pm
- Forum: News & Announcements
- Topic: Latest forum posts
- Replies: 9
- Views: 6511
Re: Latest forum posts
Nice job, fits in well.
Suggestion: Instead of bringing the person to the latest post, why not just bring him to the top of the topic?
Suggestion: Instead of bringing the person to the latest post, why not just bring him to the top of the topic?