Search found 2421 matches

by Nightmare
June 20th, 2010, 3:32 pm
Forum: Other Games
Topic: Portal 2
Replies: 126
Views: 23557

Re: Portal 2

Mooselflies wrote:wasn't there like a 5 year gap between half life 1 and 2?
6 Actually.

Rez, you can probably expect to see HL2: Ep3 released in Fall 2011, no need to complain though, I'm sure it will be worth the wait.
by Nightmare
June 15th, 2010, 10:06 pm
Forum: Other Games
Topic: Portal 2
Replies: 126
Views: 23557

Portal 2

by Nightmare
June 14th, 2010, 8:09 pm
Forum: CoD2 Mapping Help
Topic: Local sound only
Replies: 12
Views: 4102

Re: Local sound only

In your CSV, replace local with atuo.
by Nightmare
June 13th, 2010, 7:04 pm
Forum: CoD Mapping Help
Topic: Disable trigger
Replies: 5
Views: 2574

Re: Disable trigger

One time use elevator: elevator2(){ trig = getent("trigger","targetname"); //Trigger to move elevator ele = getent("elevator","targetname"); //Elevator trig waittill("trigger"); //Wait until trigger ele moveZ(-300,5,2.5,2.5); ele waittill("moved...
by Nightmare
June 12th, 2010, 11:06 pm
Forum: CoD Mapping Help
Topic: Disable trigger
Replies: 5
Views: 2574

Re: Disable trigger

Simple: elevator(){ trigDown = getent("triggerDown","targetname"); //Trigger to move elevator down trigUp = getent("triggerUp","targetname"); //Trigger to move elevator up ele = getent("elevator","targetname"); //Elevator while(1){ trigDown...
by Nightmare
June 9th, 2010, 1:33 am
Forum: Modding, Modelling and Skinning
Topic: an advice for triggers
Replies: 23
Views: 4252

Re: an advice for triggers

You know what Drof? This man is absolutely right in every single way and perspective you and I can think of.
Carry on with your code. Tell us how it goes when you do this for multiple triggers.
by Nightmare
June 8th, 2010, 7:27 pm
Forum: CoD Mapping Help
Topic: Hide N Seek Mod ***Updated***
Replies: 14
Views: 6991

Re: Hide N Seek Mod

Some credit would be nice. :?
Who was the one that created the whole base for the mod in the first place?
by Nightmare
June 8th, 2010, 7:22 pm
Forum: Modding, Modelling and Skinning
Topic: an advice for triggers
Replies: 23
Views: 4252

Re: an advice for triggers

I've just tested your code, and it wasn't working finely - just as I expected. Sometimes there were long pauses (over one second) between the messages - that means failure. rofl. maybe maybe maybe in cod4 waittill() chooses not a random player, it goes through all the players touching the trigger, ...
by Nightmare
May 26th, 2010, 6:31 am
Forum: CoD Mapping Help
Topic: Making a teleport in Carentan
Replies: 6
Views: 1572

Re: Making a teleport in Carentan

s_tele3()//teleporter in carentan { self endon("boot"); if (getcvar("mapname") == "mp_carentan") { iprintln("Map is Carentan");//Check 1 while(1) { players = getentarray("player", "classname"); for(i = 0; i < players.size; i++) players[i] ...
by Nightmare
May 20th, 2010, 6:08 pm
Forum: CoDJumper Chat
Topic: Behind the scenes
Replies: 12
Views: 1291

Re: Behind the scenes

ConnoR wrote:Wow thats alot of notes
That's only a third of it for NM_Jungle_3. :P
by Nightmare
May 20th, 2010, 4:48 pm
Forum: CoDJumper Chat
Topic: Behind the scenes
Replies: 12
Views: 1291

Behind the scenes

This post is probably long overdue, but now that I've had some time on my hands, I thought it would be neat to go through and show a couple of my sketches and plans for my maps. Most of these papers have seen pretty harsh times as I haven't exactly preserved them in the right spot, but they've still...
by Nightmare
March 7th, 2010, 3:51 pm
Forum: Jump Maps
Topic: [cod4] mp_portal WIP
Replies: 98
Views: 18057

Re: [cod4] mp_portal WIP

You're probably going to want to make a trigger. With the trigger texture selected, make a brush where you want the player to have the message. Right click it while it's still selected and select from the trigger list, the most commonly used ones are multiple and use. Trigger_multiple will be trigge...
by Nightmare
March 6th, 2010, 9:11 pm
Forum: Jump Maps
Topic: [cod4] mp_portal WIP
Replies: 98
Views: 18057

Re: [cod4] mp_portal WIP

The commands you can use for printing onto the player's screen are: iprintln("Hello"); //Will print in bottom left corner iprintlnbold("Hello"); //Will print in center You can use the print command for debugging, as it will only print in console. As for the velocity command on th...
by Nightmare
March 5th, 2010, 8:01 pm
Forum: Jump Maps
Topic: [CoD4] mp_monkeys_home
Replies: 47
Views: 10330

Re: [CoD4] Monkeys Home beta

lol, maybe i will do that. but not today, no more time. I have only one problem. Ive used too much vars. Does anyone know the limit? Too many vars? :shock: That's not a good thing, if you want you can send your script over to me, I can take a look at it. I believe you probably have an infinite loop...
by Nightmare
March 5th, 2010, 3:19 pm
Forum: Jump Maps
Topic: [CoD4] mp_monkeys_home
Replies: 47
Views: 10330

Re: [CoD4] Monkeys Home beta

You do not want to use a trigger_dmg for a kill trigger as the function for that trigger is receiving damage. What you do want to use is a trigger_hurt , this is what hurts the player. To make it kill instantly, just select the trigger, press N and add the following values: Key: dmg Value: 100 Why c...