Search found 2421 matches

by Nightmare
October 4th, 2009, 5:08 am
Forum: General Chat
Topic: Help with signature again ;[
Replies: 14
Views: 1300

Re: Help with signature again ;[

Getting tired of this... [img]http://img132.imageshack.us/img132/3127/94653865.png[/img] [img]http://img30.imageshack.us/img30/5065/7851v.jpg[/img] JDogg, use if you want to type something without worrying about the forum automatically formatting it. Person with the name I will not pronounce, copy a...
by Nightmare
September 19th, 2009, 11:46 pm
Forum: General Chat
Topic: Roger Federer amazing shot
Replies: 16
Views: 1996

Re: Roger Federer amazing shot

I find this shot to be better. :P

by Nightmare
September 19th, 2009, 11:17 pm
Forum: CoD Mapping Help
Topic: elevator with rotating hatches
Replies: 3
Views: 1553

Re: elevator with rotating hatches

I simplified your code a bit, in the process I also made the script a lot more flexible. You can now have an unlimited amount of floors without having to modify anything within the script, with the exception of the variable "level.floors". main() { level.eleFloor = 1; level.eleIsMoving = f...
by Nightmare
September 6th, 2009, 6:41 am
Forum: Other Games
Topic: Assassin's Creed II !!
Replies: 13
Views: 1815

Re: Assassin's Creed II !!

Of course it will be coming out for PC.
Definite buy for me.
by Nightmare
September 3rd, 2009, 6:20 pm
Forum: CoD Mapping Help
Topic: If Somebody is Touching Trigger.
Replies: 1
Views: 888

Re: If Somebody is Touching Trigger.

Here you go: main() { maps\mp\_load::main(); getent("triggerCheck","targetname") thread triggerCheck(); } triggerCheck() { while(1) { self waittill("trigger", other); while(other isTouching(self)) wait 1; thread resetStuff(); wait 0.1; } } resetStuff() { //Reset Stuff H...
by Nightmare
September 3rd, 2009, 5:47 pm
Forum: CoD Mapping Help
Topic: Moveable Triggers (Using linkto )
Replies: 5
Views: 1394

Re: Moveable Triggers (Using linkto )

This should work. bloods_puzzle_safety_door1() { door = getent ("safety_barrier3","targetname"); trigger = getent ("understand_trig","targetname"); trigger enableLinkTo(); trigger linkto(door); while(1) { trigger waittill ("trigger"); door moveZ (-20...
by Nightmare
August 26th, 2009, 4:18 am
Forum: CoDJumper Chat
Topic: Call of Duty 1 Server Shutting Down
Replies: 8
Views: 1058

Re: Call of Duty 1 Server Shutting Down

Sorry to hear about your decision 9mm, it truly was a great server. I really must thank you the most for actually hosting all my beta testing on your server. I wouldn't be at the point I am without you, so from the bottom of my heart, I deeply thank you for you and your server. Don't be a stranger, ...
by Nightmare
August 22nd, 2009, 10:56 pm
Forum: CoD Mapping Help
Topic: Easy Breakable Glass / Wood
Replies: 8
Views: 2760

Re: Easy Breakable Glass / Wood

main(){ maps\mp\_load::main(); window = getEntArray("window","targetname"); windowTrig = getEntArray("windowTrigger","targetname"); windowDamaged = getEntArray("windowDestroyModel","targetname"); for(i=0;i<window.size;i++) windowTrig[i] th...
by Nightmare
August 16th, 2009, 10:40 pm
Forum: General Chat
Topic: World Freerun Championships '09
Replies: 7
Views: 637

Re: World Freerun Championships '09

Currently BBC iPlayer TV programmes are available to play in the UK only, but all BBC iPlayer Radio programmes are available to you.
by Nightmare
August 16th, 2009, 7:36 pm
Forum: General Chat
Topic: Post your Desktop! **WARNING - HUGE IMAGE FILES**
Replies: 26
Views: 4286

Re: Post your Desktop! **WARNING - HUGE IMAGE FILES**

I decided to show all four of my desktops, which are all running simultaneously.
Go Linux. :D

Image
by Nightmare
August 15th, 2009, 11:56 pm
Forum: General Chat
Topic: Rice Krispies
Replies: 3
Views: 508

Rice Krispies

by Nightmare
August 15th, 2009, 3:28 am
Forum: Jump Maps
Topic: NM_Four
Replies: 11
Views: 1851

NM_Four

While this isn't going to be a jump map, I thought I'd let you guys know about it.
Here are some in progress pictures.

Image

Image
by Nightmare
August 13th, 2009, 5:15 pm
Forum: CoD2 Mapping Help
Topic: Printing end to map
Replies: 8
Views: 1892

Re: Printing end to map

If you only want it once. finished_map() { trigger = getent("endtrigger","targetname"); while (1) { trigger waittill("trigger",user); if(!isDefined(user.finished)) iprintlnbold("^3C^9ongratulation^3, N^9ice ^3j^9ob^3, m^9an^3! ^3"); user.finished = true; wait ...
by Nightmare
August 13th, 2009, 4:55 pm
Forum: CoD2 Mapping Help
Topic: Printing end to map
Replies: 8
Views: 1892

Re: Printing end to map

...

Or:

Code: Select all

finished_map()
{
	trigger = getent("endtrigger","targetname");
  	while (1)
	{
		trigger waittill("trigger",user);
		iprintlnbold("^3C^9ongratulation^3, N^9ice ^3j^9ob^3, m^9an^3! ^3");
		wait 3;
	}
}
by Nightmare
August 3rd, 2009, 9:56 pm
Forum: News & Announcements
Topic: Latest forum posts
Replies: 9
Views: 6512

Re: Latest forum posts

Nice job, fits in well.
Suggestion: Instead of bringing the person to the latest post, why not just bring him to the top of the topic?