Search found 2421 matches

by Nightmare
September 1st, 2016, 3:49 am
Forum: CoDJumper Chat
Topic: Hey there...
Replies: 4
Views: 5963

Re: Hey there...

KillerSam wrote:Just dropping by and saying hello to anybody who might remember me ;)
Who is this guy again?
by Nightmare
June 12th, 2016, 3:09 am
Forum: Jump Maps
Topic: NM_Toybox
Replies: 16
Views: 13842

Re: NM_Toybox

Has it really been ten years already???
Excellent port, thanks Rez!
by Nightmare
January 17th, 2016, 7:04 pm
Forum: CoD Mapping Help
Topic: Moving triggers
Replies: 1
Views: 5196

Re: Moving triggers

Hey Skyrimfus! CoD doesn't exactly allow you to move trigger brushes. The way around this is to "Link" the trigger brush to a normal script brush model. See the code below for an example: brush = getent("brush", "targetname"); trigger = getent("trigger", "...
by Nightmare
November 10th, 2015, 12:19 am
Forum: Help and Support
Topic: FPS switching troubles
Replies: 3
Views: 5051

Re: FPS switching troubles

Sounds like it might be a keyboard ghosting issue.
Make sure your keyboard has anti-ghosting capabilities or rebind your key to a position that won't ghost with A.

Here's a helpful page on the matter: http://www.microsoft.com/appliedscience ... ained.mspx
by Nightmare
September 24th, 2015, 1:06 am
Forum: CoDJumper Chat
Topic: Script compile error
Replies: 2
Views: 7539

Re: Script compile error

Which CoD is this for specifically?
by Nightmare
September 24th, 2015, 1:02 am
Forum: CoD4 Mapping Help
Topic: xy was not found in Model x (fixxed)
Replies: 1
Views: 3905

Re: xy was not found in Model x (fixxed)

Moved to CoD4 Mapping Help.
Glad to hear you managed to find a fix, thank you for sharing it with us!
by Nightmare
September 29th, 2010, 7:07 am
Forum: Jump Maps
Topic: NM_Computer
Replies: 8
Views: 2208

NM_Computer

http://imgur.com/0WTu0.jpg This isn't exactly a jump map, yet more of an experiment. I have created a computer within a computer game. This 16bit calculator can add, subtract (non-negatives), and multiply. Current features include a negation for the second set of bits. Converts from Binary to Decim...
by Nightmare
July 13th, 2010, 10:49 pm
Forum: CoD2 Mapping Help
Topic: Rotating weapon help
Replies: 69
Views: 26329

Re: Rotating weapon help

Just have it set as auto, CoD2 will do the rest in game.
by Nightmare
July 13th, 2010, 6:34 pm
Forum: CoD2 Mapping Help
Topic: Rotating weapon help
Replies: 69
Views: 26329

Re: Rotating weapon help

The sound will sound a lot better if you replace playSound with playLocalSound. The reason I say this is because it will play the sound out loud from your player origin. So say you have multiple players in the server, they will all be outputting this sound into the world, which will sound awkward. U...
by Nightmare
July 13th, 2010, 9:43 am
Forum: CoD2 Mapping Help
Topic: Rotating weapon help
Replies: 69
Views: 26329

Re: Rotating weapon help

Try replacing this:

Code: Select all

players[i] playsound("jump_pad");
with this:

Code: Select all

players[i] playLocalSound("jump_pad");
by Nightmare
July 11th, 2010, 11:03 pm
Forum: Jump Maps
Topic: it's so nice here (NM_Cure Released)
Replies: 58
Views: 11517

Re: it's so nice here (NM_Cure Released)

Pedsdude wrote:Readme fail: Map Title NM_Jungle_3
:)

Downloaded, will play shortly.

This page needs updating! http://nightmaremaps.us.ms/
Yeah I know, I've been notified of both of those things.
I'll update the site when I get some time.
by Nightmare
July 11th, 2010, 11:00 pm
Forum: Jump Maps
Topic: mp_svt_factory
Replies: 166
Views: 20506

Re: mp_svt_factory

Image

I'm pretty OCD when it comes to simplicity and keeping things organized.
The resolution on this laptop is pretty bad though.
by Nightmare
July 10th, 2010, 11:16 pm
Forum: Jump Maps
Topic: it's so nice here (NM_Cure Released)
Replies: 58
Views: 11517

Re: it's so nice here (NM_Cure Released)

Alright, I've finished it. Whew it was quite an adventure. You create a very frightening atmosphere and the general mood of the 'journey'(I can't call this a map, it's more of a level than a map) is amazingly intense. I have a few things to critique though: - Too short. You said that this map takes...
by Nightmare
July 10th, 2010, 9:39 pm
Forum: Jump Maps
Topic: it's so nice here (NM_Cure Released)
Replies: 58
Views: 11517

Re: it's so nice here

NM_Cure has finally been released. This map does not require any save mod whatsoever as it has its own checkpoint function. The difficulty for this map would be somewhere in the Challenging to Nintendo Hard level. Expect this map to take over an hour to beat on the first go, it requires a good amou...
by Nightmare
June 25th, 2010, 8:35 pm
Forum: CoD Mapping Help
Topic: Player Heights
Replies: 1
Views: 1771

Re: Player Heights

32, 60, 72