Search found 291 matches

by _DanTheMan_
August 2nd, 2015, 1:06 am
Forum: Jump Maps
Topic: mp_mario [CoD:4]
Replies: 7
Views: 10094

Re: mp_mario [CoD:4]

Thank you! I can't really keep myself interested in mapping CoD4 anymore, but I thought I should at least post what I did get done.
by _DanTheMan_
July 2nd, 2015, 5:28 pm
Forum: CoD4 Mapping Help
Topic: Double Bounce scripting help
Replies: 1
Views: 3845

Re: Double Bounce scripting help

Put in a trigger_multiple, press N (I think, it's been a while) while it is selected, and add a key / value of targetname / bounce to it.
by _DanTheMan_
May 10th, 2015, 1:02 am
Forum: CoD4 Jumps
Topic: redirect player from a server to another one problem
Replies: 2
Views: 4873

Re: redirect player from a server to another one problem

I don't think it's possible to do this directly, but assuming you have access to whatever mod you are using's source files, it should be possible to do it with script menus. If this is just some script in a pre-compiled mod, this won't be useful. Your code would look something like redirectPlayer() ...
by _DanTheMan_
August 24th, 2014, 9:35 pm
Forum: Jump Maps
Topic: mp_mario [CoD:4]
Replies: 7
Views: 10094

Re: mp_mario [CoD:4]

edit: how did you make the black lines on the green pipe? I created 3 textures for things outlined in black: 1) A black texture with blendFunc "Blend" 2) A green texture with blendFunc "Blend" 3) A green texture with blendFunc "Replace*" The black blend texture goes on...
by _DanTheMan_
August 24th, 2014, 4:42 am
Forum: Jump Maps
Topic: mp_mario [CoD:4]
Replies: 7
Views: 10094

mp_mario [CoD:4]

A short, fun map based on Mario for CoD:4
Maybe a few years late, hopefully it works... :D

Image

Download Here
by _DanTheMan_
July 29th, 2011, 4:14 am
Forum: CoD4 Mapping Help
Topic: Scripting Help
Replies: 18
Views: 5250

Re: Scripting Help

Are you quickly looping the damage? If so, you could try increasing the wait time in the loop, or using a slick texture and minimizing the damage the player takes.
by _DanTheMan_
July 29th, 2011, 2:11 am
Forum: CoD4 Mapping Help
Topic: Scripting Help
Replies: 18
Views: 5250

Re: Scripting Help

For some reason, I have always gotten that error whenever I use the CJ mod offline, so I don't know how to fix it. You could use a different mod, or maybe someone else knows how to fix it.
by _DanTheMan_
July 29th, 2011, 1:48 am
Forum: CoD4 Mapping Help
Topic: Scripting Help
Replies: 18
Views: 5250

Re: Scripting Help

The origin would be (0, 0, 0), and yes, the direction (0, 1, 0) should make the player go forward on the Y axis.
by _DanTheMan_
July 29th, 2011, 1:23 am
Forum: CoD4 Mapping Help
Topic: Scripting Help
Replies: 18
Views: 5250

Re: Scripting Help

KillerSam's method would probably be best if you want the player to go around turns and such, but here is the (slightly edited) Sonic script: Pastebin link Every time you want to boost a player, you would thread the function speed( [player entity here] ); Keep in mind you'll want to edit the [DAMAGE...
by _DanTheMan_
June 5th, 2011, 6:34 pm
Forum: Modding, Modelling and Skinning
Topic: Wondering how Dan did this..
Replies: 9
Views: 2640

Re: Wondering how Dan did this..

May I ask the point of the "180/time", or simply why the distance of the room matters. I might just be missing something, but creating a smooth view rotation can be accomplished with a set value... The 180/time and the distance of the room mattered in this script because it was made to be...
by _DanTheMan_
June 5th, 2011, 3:39 am
Forum: Modding, Modelling and Skinning
Topic: Wondering how Dan did this..
Replies: 9
Views: 2640

Re: Wondering how Dan did this..

This script uses two separate rooms, where the second room is an upside down version of the first. When you touch the trigger, you are teleported to the upside down room's ceiling (which is like the floor of the room you were in before) and turned upside down, then rotated and moved to the floor. Th...
by _DanTheMan_
January 7th, 2011, 10:52 pm
Forum: CoDJumper Chat
Topic: Can someone help me please SCRIPTING (i think)
Replies: 7
Views: 1941

Re: Can someone help me please SCRIPTING (i think)

You'll want to create the trigger yes_rpg where the player can finally use the RPG 1)Right click in the grid area in the left side of CoD4Radiant, and go down to trigger>multiple, which should create a trigger. 2)Place it where you want the player to activate his RPG. 3)Making sure the trigger is s...
by _DanTheMan_
January 6th, 2011, 11:55 pm
Forum: CoDJumper Chat
Topic: Can someone help me please SCRIPTING (i think)
Replies: 7
Views: 1941

Re: Can someone help me please SCRIPTING (i think)

If you want the actual script itself, then: // Add these 2 lines to your main() function thread no_rpg(undefined, false); // Use getEnt("no_rpg", "targetname") thread no_rpg(undefined, true); if there is a trigger for no RPG usage in getEnt("yes_rpg", "targetname&q...
by _DanTheMan_
December 8th, 2010, 11:31 pm
Forum: Help and Support
Topic: Stackbot Raw Files
Replies: 16
Views: 4781

Re: Stackbot Raw Files

To be honest, I don't know that much about bots, and I haven't done anything with them for some time now. You'll either have to ask someone else, or play around with the script in the .gsc file I posted until it works, because I'm not very sure on spawning bots.
by _DanTheMan_
December 7th, 2010, 11:19 pm
Forum: Help and Support
Topic: Stackbot Raw Files
Replies: 16
Views: 4781

Re: Stackbot Raw Files

Added the only relevant file to the attachment below, if you want to look at what I did. The init() function in this script is threaded after the line [[level.onStartGameType]](); in the function Callback_StartGameType() in _globallogic.gsc. The part of the code you are looking for is at the functio...