Search found 64 matches
- June 30th, 2011, 12:03 pm
- Forum: CoD Mapping Help
- Topic: custom map pak sum/name mismatch
- Replies: 2
- Views: 6279
Re: custom map pak sum/name mismatch
LOL whats that bs why is that XD
- June 28th, 2011, 3:55 pm
- Forum: CoD Mapping Help
- Topic: custom map pak sum/name mismatch
- Replies: 2
- Views: 6279
custom map pak sum/name mismatch
alright all you scripters out there, heres something i couldnt find anything about on google... theres a custom map which was taken into the CB maps along with a few others about a year ago named mp_container. if i have it in my main folder and wanna start a home-hosted server it tells me pak sum/na...
- May 7th, 2011, 8:12 am
- Forum: CoD:BO Jumps
- Topic: Black Ops to support modding
- Replies: 4
- Views: 4915
- May 6th, 2011, 4:57 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
how do you use scripts at all... if i put them into a pk3 file where there are other scripts, how do i execute my custom one there?
- May 5th, 2011, 2:57 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
i'd like to learn it as quickly as possible but only related to CoD1 so teleports and these sorts of things...
- May 4th, 2011, 8:48 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
i would've never come up with that... i'm trying to learn this but you guys are surely naturally better at thinking logically and youre used to this coding stuff... it seems easy to you whereas i'm struggling like fuck with it... i've been thinking about quitting but i dont wanna give up that easily...
- May 4th, 2011, 8:18 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
i'm giving up with this one i dont know what youre demanding of me really... i've read through everything from page 4 and theres not anything similar to that i've learnt before... dont think i didnt try it and just couldnt be bothered wtih the effort it takes to to do it... i researched but i dont k...
- May 4th, 2011, 6:44 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
Code: Select all
array = [];
for(i = 0; i < 30; i++)
array[i] = randomInt(10);
if(i%5==0 && i!=0 || 5);
{
return i;
}
- May 4th, 2011, 5:00 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
i had forgotten modulus lol...
Code: Select all
if(i%5==0)
{
iprintln(array[i]);
}
- May 4th, 2011, 4:17 pm
- Forum: General Chat
- Topic: Your views on being banned..
- Replies: 15
- Views: 1965
Re: Your views on being banned..
just cheat the rcon and lift your ban hihi :DD
- May 4th, 2011, 4:04 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
je pense, que non...megazor wrote:what you know for now is enough to solve that.
- May 3rd, 2011, 8:30 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
ok thanks mate its clearer now but to fully understand it i guess ill have to use it in tasks then eh? if you guys decide to give me several more examples i will be very glad but please not too bloody difficult ones really... i dont do not read the tutorials but just say omg i cant do this shit, i d...
- May 3rd, 2011, 5:49 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
i dont understand that array stuff at all... why do you put example = []; and why do you write example[example.size] = i i dont get that "i" in every script why is it always "i" and not "a" or "codjumperkickzassbitchlol" and why print "example " and ...
- May 3rd, 2011, 4:35 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
and you were seriously expecting me to be able to do that with my shit noob knowledge? i started a few days ago and have done like 3 tasks successfully and you expect me to be able to do that?megazor wrote:...
- May 3rd, 2011, 4:24 pm
- Forum: CoD Mapping Help
- Topic: The 'QuakeC lessons' thread[prev. help with script teleport]
- Replies: 85
- Views: 33179
Re: The 'QuakeC lessons' thread[prev. help with script telep
after reading through the scripting for dummies thread twice only for your task (not to tell you the other 50 thousand times i've read through it) and reading a whole array topic on a cprogramming site this is the only thing i can come up with and i'm 100 % sure its wrong: int callofduty1 = [21] for...