Search found 26 matches
- May 1st, 2013, 7:42 am
- Forum: CoD4 Jumps
- Topic: 319 Gap Record By Moose.
- Replies: 15
- Views: 6243
Re: 319 Gap Record By Moose.
scripts can get further on codjumper_training especially because of the 20+ loops all running at once.
- December 3rd, 2012, 11:47 pm
- Forum: YouTube Upload Requests
- Topic: [DECLINED] Cod4 mp_monster Walkthrough
- Replies: 12
- Views: 3320
Re: [REQUEST] Cod4 mp_monster Walkthrough
Nice walkthrough. The only part that I think is way harder than I intended is at 2:00, just bounce from the top with 125 fps and rpg up to slow down. Also the last jump I use only 333 fps and rpg towards the wall and hold back, easier imo. Thanks for making this though lol'd at the music choice btw
- May 9th, 2011, 4:24 am
- Forum: CoD4 Jumps
- Topic: Need help doing research on FPS and it's impacts to strafes
- Replies: 10
- Views: 1913
Re: Need help doing research on FPS and it's impacts to stra
Also, scripts can only be used with certain FPS because the wait times are applied based on FPS.
- April 19th, 2011, 4:12 pm
- Forum: General Chat
- Topic: Maximum distance
- Replies: 11
- Views: 1395
Re: Maximum distance
378 is the max I think with 125 fps using a script. Don't know the height.
- November 25th, 2010, 8:16 pm
- Forum: CoD4 Jumps
- Topic: 392 RPG Strafe?
- Replies: 9
- Views: 2908
Re: 392 RPG Strafe?
With jumps that aren't straight on an axis you can get WAY further with 333 fps. I made some rotated 45 degrees from an axis and it doesn't even start to get really hard till 430+
edit: I just measure this also and it is about 392, but the container you land on is also slightly lower.
edit: I just measure this also and it is about 392, but the container you land on is also slightly lower.
- October 12th, 2010, 7:02 pm
- Forum: CoD4 Jumps
- Topic: Cod4 Elevator Tutorial
- Replies: 15
- Views: 71142
Re: Cod4 Elevator Tutorial
Just put gocrouch at the front of that. To fix the command 206 thing, bind it like this:
/seta elevator_forward "gocrouch; +forward; wait 2; -forward; +moveup; wait 2; -moveup"
/bind MWHEELUP vstr elevator_forward
/seta elevator_forward "gocrouch; +forward; wait 2; -forward; +moveup; wait 2; -moveup"
/bind MWHEELUP vstr elevator_forward
- April 3rd, 2010, 8:51 pm
- Forum: CoD4 Jumps
- Topic: Air Strafing?
- Replies: 24
- Views: 3076
Re: Air Strafing?
I think it does help. I made a speed checker awhile ago and as long as I was falling, there wasn't a limit to how fast I could get if I kept turning and holding a + w. You have to turn much slower than you do on the ground though.
- April 1st, 2010, 6:03 pm
- Forum: Help and Support
- Topic: Problem with mp_codjumper_training?
- Replies: 6
- Views: 1575
Re: Problem with mp_codjumper_training?
Maybe something to do with the server having to deal with so many things, but I dunno why it doesn't happen when I start the map with /devmap.
Edit: I tripled the number of segments in each belt and it happened when I started the map with /devmap, but I couldn't get passed 318.
Edit: I tripled the number of segments in each belt and it happened when I started the map with /devmap, but I couldn't get passed 318.
- April 1st, 2010, 7:58 am
- Forum: Help and Support
- Topic: Problem with mp_codjumper_training?
- Replies: 6
- Views: 1575
Re: Problem with mp_codjumper_training?
I copied the conveyor belt code from codjumper_training and made a test map with 2 belts with 50 segments each and got up to 319. If I comment out just the calls to the belt code then I can only get 316.
- March 31st, 2010, 5:06 pm
- Forum: Help and Support
- Topic: Problem with mp_codjumper_training?
- Replies: 6
- Views: 1575
Re: Problem with mp_codjumper_training?
Well it probably happens on other maps, but for a map likes this I think it's pretty important for it to be the same for all players.
- March 30th, 2010, 9:44 pm
- Forum: Help and Support
- Topic: Problem with mp_codjumper_training?
- Replies: 6
- Views: 1575
Problem with mp_codjumper_training?
On mp_codjumper_training I was able to get 320 on server #1 using a script, but only 316 if I started a private match. I thought it was my ping cause I get like 200-300 on there, but when I started a dedicated server and connected through my external ip, I could get 320 again with only about 30 ping...
- January 7th, 2010, 12:01 am
- Forum: Help and Support
- Topic: Maps
- Replies: 15
- Views: 2887
Re: Maps
Make sure you have a mod loaded or custom maps wont work.
- October 6th, 2009, 12:52 am
- Forum: General Chat
- Topic: a Weird Question.
- Replies: 7
- Views: 1091
Re: a Weird Question.
He shows all the commands he used in the info.
/cg_fov 80
/cg_fov 80
- December 1st, 2008, 10:46 pm
- Forum: CoD4 Mapping Help
- Topic: Physics being wierd
- Replies: 3
- Views: 1292
Re: Physics being wierd
How did you test it, cause each time I load backlot the litter is in the same place for me, but maybe this is part of my problem?
The only option I can find the relates to this is bullet impacts and its enabled.
The only option I can find the relates to this is bullet impacts and its enabled.
- December 1st, 2008, 9:44 pm
- Forum: CoD4 Mapping Help
- Topic: Physics being wierd
- Replies: 3
- Views: 1292
Physics being wierd
I didn't notice for awhile but every physics object I shoot, like a cinder block doesn't move. I thought it was something I did wrong on my map but its been doing it in every server I join. I asked someone else to shoot a cinder block for me and on his screen it moves, but on mine it looks like hes ...