Search found 23 matches
- January 11th, 2014, 2:42 am
- Forum: CoD Mapping Help
- Topic: CoD radiant 1.3
- Replies: 0
- Views: 6246
CoD radiant 1.3
Hey guys I wanted to see if someone know if they have CODRadiant for cod 1.3?
- January 4th, 2014, 9:54 pm
- Forum: CoD4 Mapping Help
- Topic: issues with mod
- Replies: 3
- Views: 5206
Re: issues with mod
nvm i have found the error and have fixed it.
- January 4th, 2014, 9:41 pm
- Forum: CoD4 Mapping Help
- Topic: issues with mod
- Replies: 3
- Views: 5206
Re: issues with mod
Firstly you receive an error: if(self.doinghud) Line 103 of _mx.gsc You are checking to see the value of a variable, but you have yet to define/initialise the variable. Simple fix: check if the variable is defined first "if(isDefined(var) && var)" _________________________________...
- January 3rd, 2014, 8:46 pm
- Forum: CoD4 Mapping Help
- Topic: issues with mod
- Replies: 3
- Views: 5206
issues with mod
Hey i wanted to see if someone could take look at my mod files see why it will not display the message in the middle of the screen i'm sure i have it all right.
Download files: http://mxcms.co/mx_mod.zip
Download files: http://mxcms.co/mx_mod.zip
- March 29th, 2013, 3:25 pm
- Forum: CoD Mapping Help
- Topic: Porting code from CoD to CoD:UO
- Replies: 1
- Views: 4924
Re: Porting code from CoD to CoD:UO
I could help you if you add me on xifre mox123456
- December 9th, 2012, 5:19 pm
- Forum: CoD Mapping Help
- Topic: Gun Game Mod Help
- Replies: 11
- Views: 8045
Re: Gun Game Mod Help
I can give u my script i made with my GunGame works perfect :) precache() { precacheItem("colt_mp"); precacheItem("luger_mp"); precacheItem("fraggrenade_mp"); // precacheItem("rgd-33russianfrag_mp"); // precacheItem("stielhandgranate_mp"); // precac...
- November 1st, 2009, 5:24 pm
- Forum: Modding, Modelling and Skinning
- Topic: FX/GFX help
- Replies: 0
- Views: 1313
FX/GFX help
Hey guys i been working on this mod for sometime I'm trying find away to get some FX to work but i can't can someone help me. I'm going post code under this and also going put picture what happens the Script works but the Texture in game wont load please help!! This error i get. like its not loading...
- October 26th, 2009, 5:57 am
- Forum: CoD Mapping Help
- Topic: Gun Game Mod Help
- Replies: 11
- Views: 8045
Re: Gun Game Mod Help
I can give u my script i made with my GunGame works perfect :) precache() { precacheItem("colt_mp"); precacheItem("luger_mp"); precacheItem("fraggrenade_mp"); // precacheItem("rgd-33russianfrag_mp"); // precacheItem("stielhandgranate_mp"); // precach...
- October 6th, 2009, 6:01 am
- Forum: Modding, Modelling and Skinning
- Topic: code help!
- Replies: 0
- Views: 751
code help!
Will this work As a command? mxcvar() { level.mx_showlogo = cvardef("scr_show_logo", 1, 0, 1, "int"); level.mx_showserverlogo = cvardef("scr_show_server_logo", 0, 0, 2, "int"); maps\mp\gametypes\_cvarDef::main( "scr_show_server_logo", 1, 0, 1, "...
- August 31st, 2009, 5:51 am
- Forum: Modding, Modelling and Skinning
- Topic: Call of Duty Vcod GunGame!
- Replies: 3
- Views: 1334
Re: Call of Duty Vcod GunGame!
So that mod is like the Gun game mod on CoD4 ? :o yep it is but I'm not sure what cod4 one looks like because only played it once little gay this still getting work done on it has all sounds like CSS one has. This is the ip [66.225.198.68:28960] you can connect to try it out remember its not done!!...
- August 29th, 2009, 1:25 am
- Forum: Modding, Modelling and Skinning
- Topic: Call of Duty Vcod GunGame!
- Replies: 3
- Views: 1334
Call of Duty Vcod GunGame!
Hey, all Well i have been working on a new gametype called [Gun Game] this is Basically the same thing that Counter Strike Source has but i made it with Call of Duty weapons. the point of [Gun Game] is to kill the Apposing player. Once you kill the player you will get the next weapon. Basic Rank up ...
- January 7th, 2009, 10:36 pm
- Forum: Modding, Modelling and Skinning
- Topic: Bash Only Mod Help!!
- Replies: 5
- Views: 2162
Re: Bash Only Mod Help!!
Hey jdogg thanks for all help but that did not work this what is says
also i am adding your name to this mod for helping me with it.
also i am adding your name to this mod for helping me with it.
Code: Select all
says when i try load "method 'setweaponammoclip': file 'maps/mp/gametype/bashmod.gsc', line 2440 self set weaponammoclip("mosin_nagant_mp",")
- January 7th, 2009, 6:27 am
- Forum: Modding, Modelling and Skinning
- Topic: Bash Only Mod Help!!
- Replies: 5
- Views: 2162
Re: Bash Only Mod Help!!
Were do i add this to the bo.gsc file. please help. bash() { self takeAllWeapons(); wait 0.05; self GiveWeapon("mosin_nagant_mp",0); wait 0.05; self switchtoweapon("mosin_nagant_mp"); self SetWeaponAmmoClip( "mosin_nagant_mp", 0 ); self SetWeaponAmmoStock( "mosin_n...
- January 6th, 2009, 11:18 pm
- Forum: Modding, Modelling and Skinning
- Topic: Bash Only Mod Help!!
- Replies: 5
- Views: 2162
Bash Only Mod Help!!
I need command that remove all weapons and give u Rifle with no ammo please help thanks Mox I will put the file so u can download bo.gsc at bottom heres what i came up so fare need help make it work spawnPlayer() { self notify("spawned"); self notify("end_respawn"); self notify(&...
- November 6th, 2008, 11:16 pm
- Forum: Modding, Modelling and Skinning
- Topic: Tutorial - Lightray 3D: Making a basic weapon
- Replies: 3
- Views: 6028
Re: Tutorial - Lightray 3D: Making a basic weapon
Hey, Disiple amazing Tutorial thanks lot. Can you please make tut on how to Xporte the weapon in to call of duty