Search found 3 matches
- January 23rd, 2015, 2:19 pm
- Forum: CoDJumper Chat
- Topic: How to make multiple scripts for deathrun map?
- Replies: 1
- Views: 4751
Re: How to make multiple scripts for deathrun map?
Hello jumpeer, I took a look at your script and changed it a little bit. It should work fine now. Note: I haven't tested the script. /* I never use this. #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; */ main() { maps\mp\_load::main(); game["al...
- January 23rd, 2015, 1:52 pm
- Forum: Help and Support
- Topic: How to change this slowmo
- Replies: 1
- Views: 4083
Re: How to change this slowmo
Maybe a bit late..
To enable the console go to: esc -> options -> game options. Enable console: Yes
Open console with ~ key (above the TAB key)
Write in the console: /jump_slowdownEnable 0
I hope this will help you!
Stagox
To enable the console go to: esc -> options -> game options. Enable console: Yes
Open console with ~ key (above the TAB key)
Write in the console: /jump_slowdownEnable 0
I hope this will help you!
Stagox
- January 23rd, 2015, 1:37 am
- Forum: CoD4 Mapping Help
- Topic: Portaling, yes or no? [CJ-map]
- Replies: 1
- Views: 3817
Portaling, yes or no? [CJ-map]
Hello everyone, I'm currently creating a cj map and I was wondering if it's useful to put hours in portaling the map. I know it helps to optimize the map, but is it worth it to spend that time for a cj-map? About the map: it is a very simple map. Not much detail, mostly walls/floor and platforms. Pi...