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- April 29th, 2014, 12:39 pm
- Forum: Modding, Modelling and Skinning
- Topic: fire trail
- Replies: 1
- Views: 5890
Re: fire trail
To turn it on: flameOn() { self endon("stop_flames"); for(;;) { playfx(level._effect["burn"], self.origin); wait 0.1; } } To turn it off: flameOff() { self notify("stop_flames"); } Also, precache this by adding this line inside your init(). level._effect["burn"...