Search found 268 matches

by Creep
September 2nd, 2012, 6:22 pm
Forum: Modding, Modelling and Skinning
Topic: Math Class. Getting coordinates in front of the player.
Replies: 2
Views: 4320

Re: Math Class. Getting coordinates in front of the player.

it is pretty simple, but you have one thing messed up: trace = bulletTrace( self.origin, front, false, self ); should be: trace = bulletTrace( self.origin, self.origin + vec , false, self ); Oups, I used function in my script and the vec variable doesn't exist in this version. I've corrected it, th...
by Creep
September 2nd, 2012, 4:18 pm
Forum: Modding, Modelling and Skinning
Topic: Math Class. Getting coordinates in front of the player.
Replies: 2
Views: 4320

Math Class. Getting coordinates in front of the player.

I want to share this snippet, because it took some hours from my life, to solve this simple Math problem. With this script, you can get the position in front of you, from your angles. front = anglesToForward( self getplayerangles() ); front = (front[0] * 50, front[1] * 50, front[2] * 50); trace = bu...
by Creep
May 20th, 2011, 4:44 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

oups :D thanks :)
by Creep
May 20th, 2011, 4:36 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

Image

Image

The Drunken Clam from the Family Guy :)
by Creep
May 18th, 2011, 7:41 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

I don't have iirc :S But I'll make them :) It was just a test: I tried to use uv map + model from 3ds max (beacause I'm working in that desginer). But thanks :)
by Creep
May 18th, 2011, 3:20 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

Image
Image

Say hello to cartmen :D He will one of those who will give the tasks on jm_toonride :D
I made this lowpoly model about 10 minutes + 10 the uv mapping :D
by Creep
May 17th, 2011, 5:37 pm
Forum: PC Jumping Chat
Topic: CoD2 bouncing like in CoD4 :)
Replies: 3
Views: 1373

Re: CoD2 bouncing like in CoD4 :)

:D :D
by Creep
May 17th, 2011, 4:25 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

http://www.xfire.com/video/46dc94/

just a teaser. It's about the 10% of the full map :D
by Creep
May 15th, 2011, 7:16 pm
Forum: PC Jumping Chat
Topic: CoD2 bouncing like in CoD4 :)
Replies: 3
Views: 1373

CoD2 bouncing like in CoD4 :)

by Creep
May 15th, 2011, 5:52 pm
Forum: CoD2 Mapping Help
Topic: Getting player's X Y or Z coordinate Only!
Replies: 2
Views: 4079

Getting player's X Y or Z coordinate Only!

Hello!
I just want to get: self.origin.x coordinate only for example.
Not an ( x , y , z ) format, only one of the three numbers :) Is this possible?
Thanks, Creep! :)
by Creep
May 15th, 2011, 2:56 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

http://www.xfire.com/video/46bdb9/ scripted bounce pad :) It's fully scripted and works fine. Power depends on player's flying power. It's just a test map, where I'm testing my scripts, not jm_sipmsons :) soon I'll upload screenshots of that too :) Update: CoD4 like bounce :D http://www.xfire.com/vi...
by Creep
May 9th, 2011, 6:40 pm
Forum: CoD4 Mapping Help
Topic: counter script
Replies: 1
Views: 665

Re: counter script

first u should make a trigger_multiple at the end. then create a level.counter = 0; variable when somebody trigger the finish line check if(!isDefined(user.ended)){ level.counter +=1; now write out the level.counter + name with some costum text. user.ended = true; } If user.ended defined already the...
by Creep
May 9th, 2011, 5:04 pm
Forum: Jump Maps
Topic: [COD2]jm_cartoonride
Replies: 25
Views: 4811

Re: [COD2]jm_cartoonride

http://www.xfire.com/video/466b57/

check it :) enable/disable outlines on map(individually, the lines aren't triggers)
by Creep
May 8th, 2011, 1:21 pm
Forum: Jump Maps
Topic: mp_Manics-jumper-b2
Replies: 30
Views: 4986

Re: mp_Manics-jumper-b2

sry about my critism, but it's soo ugly :S I never jumped in CoD4, and I never understood why do you people make maps with ugly textures and past+copy floating pads with the same texture. Omg please press that alt+right mouse button and change the textures' position at least. And don't use small tex...