This is an nice script. For completeness, can someone post a "How to use" or at least the Radiant portion of this script.
Also could you post a link to the tutorial you are using.
Thank you.
Search found 30 matches
- March 16th, 2012, 5:07 pm
- Forum: Help and Support
- Topic: GUID detected teleport (SOLVED)
- Replies: 5
- Views: 1362
- March 9th, 2012, 4:30 pm
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
if i still had my bouncer_training m8 you could have it but i am afraid i dont have the .map file but thanks for the PM Thank you for your response. The .map file is optional if you have it, if you don't no worries, I can port the map with 99% accuracy, I just need permission from you to use it. Wi...
- February 20th, 2012, 8:05 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 1862
Re: Making fire
OMG!!!!!Buzzard wrote: I would recommend number 2) to you. If you have no/not that much experience with the effect editor I would suggest this tutorial by Rezil: viewtopic.php?f=19&t=11909
That is an awesome tut!
Kudos
- February 20th, 2012, 7:38 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 1862
Re: Making fire
hmmm, I tried like for 4 hours trying to get that script to work.
What exactly did I say that helped you.
Please elaborate on what you did so others can do the same.
What exactly did I say that helped you.
Please elaborate on what you did so others can do the same.
- February 20th, 2012, 6:42 pm
- Forum: CoD4 Mapping Help
- Topic: Making fire
- Replies: 7
- Views: 1862
Re: Making fire
In my recent experience with working with FX I have found that the wiki tutorial did not work as expected. I made a few changes to the script after loading the map in Dev mode and reading the errors the console gave me. 1. The path of your effect ("fx/fire/fire_barrel_fragm_a.fx"); in the ...
- February 20th, 2012, 5:20 am
- Forum: Help and Support
- Topic: My CoD4 has suddenly stoppped working - SOLVED
- Replies: 10
- Views: 2961
Re: My CoD4 has suddenyl stoppped working - I cant play at a
This is going to sound silly but try this.... I think it will only work if you have a mod installed you can launch. I had several instances were this exact problem happened to me. Load game Click on "Mods" and launch with a mod like CodJumper (ya should know how to do this) Then try clicki...
- February 11th, 2012, 9:55 pm
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
Since last post I have ported mp_bouncer_training, it took about 3 hours with textures and portals. If it's meant to be a map for everyone to play, so they can play beginner and expert maps at the same time on the server, then I would make the following changes: 1. Remove the need to 'jump' to a map...
- February 7th, 2012, 5:52 pm
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
The process of porting the map is not new to me. "This is not my first camping trip, Cowboy" (Swat3 Reference) The following link takes you to my forums on my dedicated website for a very much loved game called Swat 3 TGOTY. It explains in detail the process I use to port the map, the only...
- February 7th, 2012, 5:10 pm
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
Hopefully this will give you a visual on how things are coming along.
- February 7th, 2012, 3:11 pm
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
I am not bothered by your comments. if that was your intentions. I know what I am capable of. You've made some good points, I will let you know how it turns out. Not new, has been discussed a few times before. I'm not only discussing it , I am half way done :D with 4 maps in. I suggest you try the d...
- February 7th, 2012, 1:55 am
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
That is a crazy idea... and i'm not sure if i'm up to the idea of giving you my .map file when i have no idea who you are, or how you will treat it. Maybe when the project is further along, if other mappers have done this, then i may allow you to use mine. Not sure yet. I understand. I posted a ver...
- February 7th, 2012, 1:39 am
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
Re: "MultiMaps" Idea for a map.
I like the idea, but as Drofd said, pretty sure the FPS will be extremely low in some parts of the map. Perhaps you should first check how this works out with like 4 maps or something, instead of 10. You could always choose to add more maps later, if it works out well. With multiple skyboxes, the a...
- February 7th, 2012, 12:17 am
- Forum: CoD4 Mapping Help
- Topic: "MultiMaps" Idea for a map.
- Replies: 33
- Views: 8230
"MultiMaps" Idea for a map.
Hopefully this is the right place for this kind of post. I have had an idea for a new type of map for a while now and would like to get some feedback from you guys. I have talked to pedsdude and have since trashed the idea. This map officially was going to be called mp_multimap_v1 The map was going ...
- December 7th, 2011, 9:36 pm
- Forum: Modding, Modelling and Skinning
- Topic: COD4 Custom Character Modeling Tutorial (Complete)
- Replies: 16
- Views: 6884
Re: COD4 Custom Character Modeling Tutorial (Complete)
This is part 3 of the COD4 Custom Character Modeling Tutorial. http://www.youtube.com/watch?v=r2eTYDe36ao This part covers. 1. Skeleton rig set-up. (Download link) mp_skeleton_mp.zip 2. Rigging This is a long video and I apologize in advanced, I hope this part is the only one. I hope you guys apprec...
- November 1st, 2011, 11:13 pm
- Forum: CoD4 Jumps
- Topic: Proof you don't need fps switch on mp_lawless_v3
- Replies: 6
- Views: 1292
Re: Proof you don't need fps switch on mp_lawless_v3
Maybe your version of the map.Rich wrote:Its a mantle.
The version hosted on our server doesn't have a mantle. The end of the map is unfinished, One of my admins uploaded it.
Would love to get my hands on the finished version.