Is this your own custom map?
If so, please post the scripts for it and try running it with "/develpoer 1"
Then write the error message
-KS faster o:
Search found 170 matches
- January 1st, 2012, 10:28 pm
- Forum: CoD4 Mapping Help
- Topic: Map error
- Replies: 5
- Views: 1567
- January 1st, 2012, 10:24 pm
- Forum: Help and Support
- Topic: How to chose the spawn weapon for Admin
- Replies: 5
- Views: 1668
Re: How to chose the spawn weapon for Admin
A simple way is by editing _clientids.gsc, since it doesn't contain much. So here are the steps 1.Make a new .iwd file for your server mod ( *.rar file renamed to *.iwd, can be any name ) or use an existing one 2.In the .iwd file make sure you have the folders maps\mp\gametypes 3.Go in the folder ma...
- December 31st, 2011, 12:04 pm
- Forum: Help and Support
- Topic: How to chose the spawn weapon for Admin
- Replies: 5
- Views: 1668
Re: How to chose the spawn weapon for Admin
The weapon admins spawn with is saved in self.cj["weapon"] And is reset to desert eagle 0.05 secs after you spawn So you can only overwrite the code, or make another script, waiting for the player to spawn, to remove the deagle and give him another weapon (Overwriting would be cleaner and ...
- November 20th, 2011, 10:17 am
- Forum: Help and Support
- Topic: ping lag/serverstatus lag
- Replies: 3
- Views: 2226
Re: ping lag/serverstatus lag
i have heard of some people using the lag created by making a screenshot.
Should be f12 by default.
or just /bind x screenshot jpeg
if you hit it many times, it should have the same effect i think.
Should be f12 by default.
or just /bind x screenshot jpeg
if you hit it many times, it should have the same effect i think.
- October 1st, 2011, 4:23 pm
- Forum: General Chat
- Topic: avidemo problem
- Replies: 2
- Views: 782
Re: avidemo problem
I had made something not too long ago, which might help you.
here's link:
viewtopic.php?f=13&t=14137
and what your problem is, is that your fs_basepath and fs_homepath arent the same, meaning it saves screenshots somewhere else.
here's link:
viewtopic.php?f=13&t=14137
and what your problem is, is that your fs_basepath and fs_homepath arent the same, meaning it saves screenshots somewhere else.
- September 13th, 2011, 11:29 am
- Forum: CoDJumper Chat
- Topic: Deagles in codjumper
- Replies: 3
- Views: 925
Re: Deagles in codjumper
If you want to record a video with a desert eagle, type /cj_promote 0
and you will have a deagle once you respawn.
and you will have a deagle once you respawn.
- September 12th, 2011, 5:35 pm
- Forum: CoDJumper Chat
- Topic: save jump script???
- Replies: 12
- Views: 2069
Re: save jump script???
I still don't understand what he wants.
Was it the bug, that if you load your position right after a bounce, you fly up high?
Was it the bug, that if you load your position right after a bounce, you fly up high?
- September 12th, 2011, 1:27 pm
- Forum: CoD4 Jumps
- Topic: CoD4 mp_mega Top "A" and CJ part walkthrough [PC]
- Replies: 8
- Views: 1895
Re: CoD4 mp_mega Top "A" and CJ part walkthrough [PC]
The only thing that bothers me are those shadows. Looks pretty weird, when you jump and all the shadows in the map move. You can remove those by keeping the original sundirection (so by not changing it ) If you really want to change r_lighttweaksundirection, you should change sm_SunSampleSizeNear to...
- September 12th, 2011, 1:12 pm
- Forum: CoDJumper Chat
- Topic: save jump script???
- Replies: 12
- Views: 2069
Re: save jump script???
Oh. I guess you want the gsc script? well it's probably something like: saveposition() { self.savedposition = self.origin; } loadposition() { if( isDefined( self.savedposition ) ) self setOrigin( self.savedposition ); else iprintln( "No Positi...
- September 12th, 2011, 9:20 am
- Forum: CoDJumper Chat
- Topic: save jump script???
- Replies: 12
- Views: 2069
Re: save jump script???
Do you mean the bind to save your position in the cj mod?
If so, it's:
/bind [key] openscriptmenu cj save
Or you can also bind it under 'Controls'
If so, it's:
/bind [key] openscriptmenu cj save
Or you can also bind it under 'Controls'
- September 7th, 2011, 10:40 am
- Forum: Help and Support
- Topic: Cod 4 movie making
- Replies: 8
- Views: 1930
Re: Cod 4 movie making
Do what per said, and it should be fine with the movie cfg. And for your Screenshot folder being somewhere else.. Cod4 has 2 dvars telling it where your folders are. 1 is fs_basepath (basically where iw3mp.exe is ) 2 is fs_homepath (where profiles and screenshots get saved) with a link to cod4 you c...
- September 5th, 2011, 12:41 am
- Forum: General Chat
- Topic: CodJumper 3.1 "Wrong gametype"
- Replies: 2
- Views: 1185
Re: CodJumper 3.1 "Wrong gametype"
I made an extra link on my Desktop.
It basically looks like this.
iw3mp.exe +set fs_game "mods/CodJumper" +set g_gametype cj
It basically looks like this.
iw3mp.exe +set fs_game "mods/CodJumper" +set g_gametype cj
- September 4th, 2011, 5:35 pm
- Forum: Graphics
- Topic: NEW cod4 demoplayer!
- Replies: 1
- Views: 5533
NEW cod4 demoplayer!
I already posted this on CFGFactory, I'm lazy, so I'll just copy paste.. This is supposed to make recording videos easier. So.. I had some time and write a Program ( kinda like Cybopath's Cod4Player ). What's different about this, is that there are some 'extras'. - It writes usefull binds to a confi...
- September 2nd, 2011, 1:39 pm
- Forum: Other Games
- Topic: Call of Duty Steam Sales
- Replies: 11
- Views: 2103
Re: Call of Duty Steam Sales
Never bought off of Steam.
Stupid question, but if you'd buy cod4 there, you'd get a cod4 key right?
Can never know with Steam..
Stupid question, but if you'd buy cod4 there, you'd get a cod4 key right?
Can never know with Steam..
- August 29th, 2011, 10:58 am
- Forum: CoD Jumps
- Topic: JUMP SCRIPT COMMANDS
- Replies: 13
- Views: 10559
Re: JUMP SCRIPT COMMANDS
I found it quite fun making jump scripts, but really, using them to complete maps and to show off is just stupid.
Which commands are you looking for?
Which commands are you looking for?