Search found 36 matches
- September 29th, 2012, 2:00 pm
- Forum: Modding, Modelling and Skinning
- Topic: Noclip for admins (cod4)
- Replies: 5
- Views: 6940
Re: Noclip for admins (cod4)
noclip_wait() { self endon("disconnect"); if( self.cj["status"] != 2 ) return; MenuName = "cj"; ResponseName = "noclip"; self.innoclip = false; while( true ) { self waittill( "menuresponse", menu, response ); if( menu != MenuName || response != Resp...
- September 15th, 2011, 10:44 pm
- Forum: Servers
- Topic: how do i become admin on my own cj game
- Replies: 4
- Views: 2067
Re: how do i become admin on my own cj game
You can do "cj_soviet_promote 0" which would give you access to the admin menu on a local game. (/openscriptmenu cj admin)
- September 11th, 2011, 11:01 am
- Forum: CoDJumper Chat
- Topic: Jump map walkthroughs
- Replies: 1
- Views: 678
- September 6th, 2011, 11:18 pm
- Forum: Help and Support
- Topic: Cod 4 movie making
- Replies: 8
- Views: 1905
Re: Cod 4 movie making
I found the problem but i don't know how to solve it, i have a few profiles. 1 of them is my main profile and my other one is my new movie profile. When i try to make a movie with my normal one it does work, but when i use my move profile i just fail:(. Plz help Try this... Take your movie commands...
- September 6th, 2011, 5:25 pm
- Forum: Help and Support
- Topic: Cod 4 movie making
- Replies: 8
- Views: 1905
Re: Cod 4 movie making
In "Setup" in cod4player you will have specified a mod to be ran whilst playing the demo, the screenshot files from avidemo should be placed in the mod folders screenshot folder. For example, if I chose to record with codjumperv3_1, I'd find the screenshots taken by avidemo in C:\Users\x\A...
- September 5th, 2011, 12:41 am
- Forum: General Chat
- Topic: CodJumper 3.1 "Wrong gametype"
- Replies: 2
- Views: 1174
Re: CodJumper 3.1 "Wrong gametype"
Yep, before loading the map type:
/g_gametype cj
into the console, and then /map mp_x or /devmap
/g_gametype cj
into the console, and then /map mp_x or /devmap
- September 4th, 2011, 10:33 pm
- Forum: Graphics
- Topic: NEW cod4 demoplayer!
- Replies: 1
- Views: 4751
Re: NEW cod4 demoplayer!
Works good and a nice alternative to cod4player. Here a screenshot for everyone of the controls: http://i56.tinypic.com/t8tfr4.png Scans: Anubis (File analysis) NoThanksVirus (Virus scan) ^ I'd imagine that's a false-positive on nothanksvirus... at least I hope so. (Maybe someone else can comment on...
- September 1st, 2011, 2:32 pm
- Forum: General Chat
- Topic: iw3mp.exe has stopped working - half fixed but need help
- Replies: 11
- Views: 3491
Re: iw3mp.exe has stopped working - half fixed but need help
Do you have a button on the top bar saying "Compatibility files" when in the cod4 directory? if so, press it and put your profiles in there.
As for the mic, same thing happened for me, I just left the mic plugged in at the back of my pc, not doing any harm.
As for the mic, same thing happened for me, I just left the mic plugged in at the back of my pc, not doing any harm.
- August 26th, 2011, 4:29 pm
- Forum: Servers
- Topic: Help with LowPings.net
- Replies: 3
- Views: 1369
Re: Help with LowPings.net
Did a bit of a search, I checked a few aus providers from this list.
Cheapest I found so far was $0.75 /slot @ www.pubgs.com
Good luck with your search
Cheapest I found so far was $0.75 /slot @ www.pubgs.com
Good luck with your search
- July 22nd, 2011, 11:35 am
- Forum: CoD4 Jumps
- Topic: New strike bounce?
- Replies: 6
- Views: 1660
New strike bounce?
Hey, pretty sure this bounce is new, what do you think? (Just the beginning of the video - the end is just showing where you can go.) http://www.youtube.com/watch?v=lONKC9R5948&hd=1 I was shown the spot to bounce on by Tiffy-Mob, and the landing/video was created by me. Perhaps you can hit this ...
- July 19th, 2011, 1:00 pm
- Forum: CoDJumper Chat
- Topic: New CJ bypass codes ( PS3 )
- Replies: 3
- Views: 1796
Re: New CJ bypass codes ( PS3 )
I don't understand what these are. These are no 'bypass-codes', these are just a bunch of useless binds and commands. What's the point of having a jump_height of 450, when the normal is 39 and calling it a CJ Mod? I'm not 100% certain here but I think they're called bypass codes because the players...
- July 13th, 2011, 4:05 pm
- Forum: CoDJumper Chat
- Topic: Issues with new redirect
- Replies: 3
- Views: 726
Re: Issues with new redirect
Is your redirect set up like this? seta sv_wwwBaseURL "http://cod4.web44.net/cod4/" I'm not sure if it would work with just the link you gave (which directs to a folder called cod4) I think you need the site to link directly to the directory with "mods" and "usermaps" in.
- July 12th, 2011, 11:48 pm
- Forum: CoDJumper Chat
- Topic: Redirect help please
- Replies: 11
- Views: 1193
Re: Redirect help please
I looked into this a while ago but never tried it myself... Had this link saved: http://forum.filezilla-project.org/viewtopic.php?f=6&t=9922 (Not me posting - Just from google) A guy says you can use FTP like this in the config: seta sv_wwwBaseURL "ftp://accountname:password@externalIPAddre...
- July 7th, 2011, 10:35 am
- Forum: PC Jumping Chat
- Topic: can't load map
- Replies: 3
- Views: 1232
Re: can't load map
Make sure you have the codjumper mod enabled ans before typing "/map mp_jumping_season" type "/g_gametype cj" because the mod forces the gametype if it isn't used therefore changing the map to backlot to apply the gametype.
Hope it helped.
Hope it helped.
- July 3rd, 2011, 2:00 am
- Forum: CoD4 Mapping Help
- Topic: Teleports help?
- Replies: 7
- Views: 1160
Re: Teleports help?
use a trigger_multiple and make sure you have it selected when you press N?
/// oh and also remember to change the word "enter" in the script to the word you changed it to in the 2nd tele.
/// oh and also remember to change the word "enter" in the script to the word you changed it to in the 2nd tele.